AI Insights · Timothy · April 2023
Top 5 Waifu Games in Australia Q1 2023
Discover the performance of the top 5 Waifu games in Australia for Q1 2023, including trends in downloads, revenue, and active users.
In Q1 2023, the top Waifu games in Australia showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each of the leading titles fared, based on data from Sensor Tower.
GODDESS OF VICTORY: NIKKE from Level Infinite experienced fluctuating weekly revenue, peaking at around $114K in early January and then experiencing a gradual decline. Weekly downloads followed a similar trend, starting strong with 2.4K in the first week of January, but steadily decreasing to 821 by the end of March. Active users remained relatively stable, averaging around 13K throughout the quarter.
Eversoul by Kakao Games Corp. saw its highest revenue in late January at approximately $26K, before dropping to around $3.8K by the end of March. Downloads also showed a steep decline from 3.4K in the first week of January to just over 100 in March. Active users mirrored this trend, decreasing from 2.6K to around 1.2K over the quarter.
Honkai Impact 3 by COGNOSPHERE PTE. LTD. had a significant spike in revenue mid-February reaching over $102K, but then it dropped to around $7.1K by the end of March. Downloads remained relatively stable, hovering around 500 per week. Active users showed minor fluctuations, maintaining an average of around 2K throughout the quarter.
Girls' Connect: Idle RPG from Forever Entertainment Network Limited demonstrated consistent revenue, peaking at around $14.6K in late January and then gradually decreasing to approximately $5.9K by the end of March. Weekly downloads were modest, averaging around 400, with a slight increase to 492 in the last week of March. Active users remained steady, averaging around 1.7K throughout the quarter.
Idle Angels: Goddess' Warfare by MUJOY PTE. LTD. maintained stable revenue, peaking at $6.3K in late December and experiencing minor fluctuations, ending the quarter at around $3K. Downloads showed steady numbers, beginning with 319 in late December and reaching 402 by the end of March. Active users remained consistent, averaging around 1.4K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.